Q-Sims - MMORPG: Difference between revisions

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''by AdNovea - July 2009''<br>
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'''[[Q-Sims_-_The_OpenSim_metavers_for_QNAP|Q-Sims Homepage]]''' <br>
=== This page contains the following errors: ===
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''by AdNovea - July 2009''<br/>'''[[Q-Sims_-_The_OpenSim_metavers_for_QNAP|Q-Sims Homepage]]'''<br/>__NOTOC__
 
== Foreword ==
== Foreword ==
<blockquote>
<blockquote>This page will quickly give you the basis to start to develop your own MMORPG game on your QNAP server.<br/>Starting July 2009, OpenSim has begun implementing some functions of the '''Combat System'''. Read more at [[http://wiki.secondlife.com/wiki/Combat Combat]]<br/>Here is below the very first steps to start a MMOG on Q-Sims.</blockquote>
This page will quickly give you the basis to start to develop your own MMORPG game on your QNAP server.<br>
 
Starting July 2009, OpenSim has begun implementing some functions of the '''Combat System'''. Read more at [[http://wiki.secondlife.com/wiki/Combat Combat]]<br>
Here is below the very first steps to start a MMOG on Q-Sims.
</blockquote>
<br>


== Enabling the damages ==
== Enabling the damages ==
<blockquote>
<blockquote>By default the parcel of a region of your Sims is safe. To enable the Combat system you should first disable the safe option.<br/><br/>[[File:Q-Sims safe-damage.jpg|thumb|center|500px|Enable damages in a parcel]]</blockquote>
By default the parcel of a region of your Sims is safe. To enable the Combat system you should first disable the safe option.<br>
<br>
[[Image:Q-Sims_safe-damage.jpg|thumb|center|500px|Enable damages in a parcel]]
Once a parcel is no longer safe, whenever an avatar enter in such a parcel, the life score will be displayed:
[[Image:Q-Sims_damage-enabled.jpg|thumb|center|500px|Avatar life score in a unsafe parcel (''already suffered from damages'')]]
</blockquote>
<br>
 
== Testing your avatar life ==
<blockquote>
In an unsafe zone, just go up in the sky and let your avatar drop on the ground. Press '''PageUp''' to fly and '''F''' or "''Stop flying''" to free falling.<br>
When your life level reach 0%, you are sent back to your home location and healing starts.<br>
<br>
[[Image:Q-Sims_Dead.jpg|thumb|center|500px|This avatar killed herself in an unsafe parcel]]
</blockquote>
 
== Build your MMORPG==
<blockquote>
 
=== Define the rules and the needs  ===
<blockquote>
This is the <u>'''MOST IMPORTANT STEP'''</u> because you shall have identified all '''Combat System limitations''' in order to make your MMORPG achievable. Wrong understanding of the limitations can turned your MMORPG into a poor low level game.<br>
<br>
You shall ask yourself questions such as:
# '''PvP'''&nbsp;: Will my game be a Player versus Player game
# '''NPC'''&nbsp;: Do I need to create Non Player Characters (''e.g. monsters'')
# '''Drops'''&nbsp;: Do I need drops (''gifts left by beaten NPC'')
# '''Healing'''&nbsp;: Do you need to heal your avatars or will they be only revivaled when dead
# '''Vehicles''' : Do you need tanks, airplanes, boats...
# and more ...
<br>
Each choice may involve the creation of specifics objects or leads to a dead-end.
# PvP is fine but any collisions between avatars may damage both avatars
# NPC will have only the AI (''Artificial Intelligence'') of the associated script
# Drops will require to restore, at the start of games, all the NPC that leave drops
# Healing is not yet available. There is no possibility to have negative damages. Only revival is automatically performed and killed avatars are sent back to their home location.
# Vehicle cannot be armored because any collisions to objects where the avatars are sitting on are affecting the avatars themselves
</blockquote>
 
=== Create your MMORPG Sims ===
<blockquote>
Next step is to create your Sims. Browse the Internet to visit RPG Sims running on OpenSim.<br>
<br>
[[Image:Q-Sims-MMOG_sims.jpg|thumb|500px|center|Exemple of MMORPG Sims: Delirium City on osgrid.org]]
</blockquote>
<br>
 
=== Create objects that make damages ===
<blockquote>
To damage avatars you shall create objects (''sword, bullets, etc'').
We can consider the following objects:
* The permanent objects such as swords, knife, etc...
* The temporary objects such as bullets, mines, etc... that disappear once used
* Damaging objects such as weapons
* Damaged objects such a monsters that may release drops once beaten for example
<br>
The damage objects shall have the '''Physical''' property enabled in order to ''hit'' or be ''collided''.<br>
With Physical enabled, the objects are submitted to the gravity. Therefore, they may collapse, sink, roll and move by themselves depending of the terrain shape.<br>
<br>
{|
|- style="background-color: #FFF4F4; font: normal 8pt Arial;" valign="middle"
|[[Image:Exclamation.png]] &nbsp;
|<span style="color: red">'''IMPORTANT NOTE''': llSetDamage instruction is currently under implementation</span>
|}
<br>
</blockquote>
==== Permanents damaging objects ====
<blockquote>
* Create a sword '''object''' for example.<br>
[[Image:Q-Sims_sword.jpg|thumb|500px|center|Example of weapon: Sword]]
<blockquote>
In the blade of your Sword, place the LSL script below to define the level of damage.<br>
Optionally you can define the collision sound (''place the sound in the Content folder of the blade'')
<pre>default
{
    state_entry()
    {
        llSetStatus(STATUS_PHYSICS, TRUE);
        //This will take off 10% when a avatar collides with the prim
        llSetDamage(10.0);
        llCollisionSound("sword hit", 1.0);
    }
}
 
</pre></blockquote>
* '''Attach''' the sword to your avatar right hand
* In your '''Inventory''', create a '''New gesture''' (''see [[Q-Sims_-_Guidelines#How To create gestures |How To create gestures]]''), add a new '''Animation step''', in the drop list select '''Sword strike''', in '''Short cut key''' select for example '''Shift F5''' (''to hit with the sword, you will have to press shitt+F5''), you can add a Sound (''move sound'') if you have already uploaded one sound for this.
* Right click in your Inventory the newly created gesture, rename it and select '''Activate'''.
<br>
'''''NOTE''': To manage the weapons power in a Combat zone, you better avoid avatars to bring their own weapons and make some available in situ.''
</blockquote>
 
==== Temporary damaging objects ====
<blockquote>
With temporary damaging objects you will have to delete them after collision using the '''llDie();''' instruction.<br>
You can use the particle and smoke effects to improve the visual effects.<br>
<br>
[[Image:Q-Sims_damage-objects.jpg|thumb|500px|center|Set damage objects to PHYSICAL]]
* Example of bullets:
<pre>
//Simple autokiller bullet:
//When it rezzed it scans for the closest person,
//Moves to their location and kills them. (Because
//It collides with them)
default {
    on_rez(integer i) {
        llSetTimerEvent(10.0);
        llSensor("", "", AGENT, PI, 96.0);
    }
    timer() { llDie(); }
    sensor(integer num) {
        llSetStatus(STATUS_PHYSICS, TRUE);
        llSetDamage(100.0);
        llMoveToTarget(llDetectedPos(0), 1.0);
    }
}
</pre>
* With weapons like machine-gun, you shall use the '''mouselook''' view mode while shooting. There is an aim to guide your shoot.
[[Image:Q-Sims_mat.jpg|thumb|500px|center|Freebies: machine-gun]]
</blockquote>
 
==== Needs for weapons? ====
<blockquote>
Here a list of 35 [http://secondlife.mitsi.com/cgi/llscript.plx?Category=Weapons weapons scripts].
</blockquote>


</blockquote>
[[Category:Q-Sims]]
<br><br>
[[Category:Communications]] [[Category:QPKG|Q]] [[Category:Q-Sims|Q]]

Latest revision as of 18:00, 26 October 2015

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This page contains the following errors:

error on line 1 at column 1122: Unescaped '<' not allowed in attributes values

Below is a rendering of the page up to the first error.

</parsererror> by AdNovea - July 2009
Q-Sims Homepage

Foreword

This page will quickly give you the basis to start to develop your own MMORPG game on your QNAP server.
Starting July 2009, OpenSim has begun implementing some functions of the Combat System. Read more at [Combat]
Here is below the very first steps to start a MMOG on Q-Sims.


Enabling the damages

By default the parcel of a region of your Sims is safe. To enable the Combat system you should first disable the safe option.

Enable damages in a parcel