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IMPORTANT: Q-Sims and associated software are NOT for PRODUCTION.
Our goal is to make available a platform for experimentation in virtual worlds.
« OpenSimulator is an experimental software. If it breaks, you get to keep both pieces »
Please read the "<a href="#IMPORTANT:_Security">Protection against system crashes</a>" section for details about development status.
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</blockquote>
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Table of content
- <a href="Q-Sims%20-%20on%20OSGrid">How to quickly deploy your Q-Sims Website using a Free Public Grid
Abstract for a basic implementation with Q-Sims LITE Edition</a>
- <a href="#Downloads">Download information</a>
- <a href="Q-Sims%20-%20Introduction">Introduction (avatar customization & building) </a>
- <a href="Q-Sims%20-%20Applications">Example of applications (Q-Sims demonstrator) </a>
- <a href="Q-Sims%20-%20Viewers%20setup">Configure the Viewers (Hippo & realXtend)</a>
- <a href="Q-Sims%20-%20Move%20in%203D">Motion in 3D</a>
- <a href="Q-Sims%20-%20Installation">Q-Sims FULL Edition Installation</a>
- <a href="Q-Sims%20-%20Guidelines">Some guidelines to start with Q-Sims</a>
- <a href="Q-Sims%20-%20OpenSim%20Console">Using the Console (administration)</a>
- <a href="Q-Sims%20-%20QS-Manager">QS-Manager - Administration (FULL Edition only)</a>
- <a href="Q-Sims%20-%20Admin%20Messages%20Manager">Messages Manager</a>
- <a href="Q-Sims%20-%20Admin%20Users%20Management">Users Management</a>
- <a href="Q-Sims%20-%20Admin%20Configuration">Configuration</a>
- <a href="Q-Sims%20-%20Admin%20Server%20Administration">Server Administration</a>
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- <a href="Q-Sims%20Terrains">How to create a terrain</a>
- <a href="Q-Sims%20-%20Add%20Music%20and%20Movies">Add Music and Movies in your terrains</a>
- <a href="Q-Sims%20-%20Add%20Voice%20Chat">Add Voice Chat in your terrains</a>
- <a href="Q-Sims%20-%20Connect%20to%20OSGRID">Connect your Sims to a Public grid</a>
- <a href="Q-Sims%20-%20Goodies">Add more functionalities to your Sims</a>
- <a href="Q-Sims%20-%20Admin%20Tips">Administrate your Sims (Tips)</a>
- HowTo develop your virtual applications
- <a href="Q-Sims%20-%20Applications">Examples of applications</a>
- <a href="Q-Sims%20-%20Education">Howto setup a classroom (Education)</a>
- <a href="Q-Sims%20-%20MMORPG">Howto create your MMORPG (Games)</a>
- <a href="Q-Sims%20-%20Upgrading">Backup & Upgrades (OpenSim & QS-Manager) </a>
- <a href="Q-Sims%20-%20Troubleshooting">Troubleshooting</a>
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Q-Sims Metavers Starter Kit
The Q-Sims Metavers Starter Kit comes in two flavors:
- Q-Sims LITE Edition to implement your metavers on your NAS server and join a Public grid to become a piece of a larger metavers.
- Q-Sims FULL Edition to fully run and administrate your Private metavers on your NAS server or join a Public grid.
The FULL Edition is not yet released to avoid confusion
In both version a Q-Sims QSA (Quick Start Assistant) will guide you during the installation process up to the metavers administration management. Once Q-Sims is installed on your server, you only have to install and run a client software (<a href="Q-Sims%20-%20Viewers%20setup">Viewer</a>) on the remote computers to enter and navigate into the metaverses. There are several viewers:
- Hippo and realXtend are open-source viewers running under Windows and Linux
- ActiveX plugins for Internet browsers are also under development (eg. 3DI is provided under license)
Definitions
A Metaverse is a fictional virtual world, described in Neal Stephenson`s 1992 science fiction novel Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world. The word metaverse is the combination of the prefix "meta" (meaning "beyond") and "universe". Paravers stands for para-universe and refer to the augmented reality (AR) where real world scenes are superimposed with synthetic imagery. Augmented reality can be achieved using HDUs (Head up display) placed between the viewer and the real scene but also by mixing virtual world imagery (metaverses) with real scenes.
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. It was created by game designer Will Wright, also known for developing SimCity. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity. The Sims was first released on February 4, 2000.
Second Life (SL) is a virtual world developed by the Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is reserved to users aged between thirteen and seventeen. As of June 22nd 2009, SL has 2 millions subscribers with about 65 thousands players on-line every day.
MMOG/MMORPG Massively Multiplayer Online /Role Playing Games are video games capable of supporting thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. MMORPG games like World of Warcraft and Dofus have more than 10M subscribers each. Some of the definitions above are excerpts from <a href="<a href="http://en.wikipedia.org" alt="http://en.wikipedia.org" title="http://en.wikipedia.org">http://en.wikipedia.org</a>" alt="<a href="http://en.wikipedia.org" alt="http://en.wikipedia.org" title="http://en.wikipedia.org">http://en.wikipedia.org</a>" title="<a href="http://en.wikipedia.org" alt="http://en.wikipedia.org" title="http://en.wikipedia.org">http://en.wikipedia.org</a>">wikipedia</a>
Glossary
Metavers
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Virtual world made of one or several regions opened to public (like Internet) or private (like Intranet) uses.
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Region / Estate
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The basic land unit (256 x 256 meters with the OpenSim simulator). Metaverses are made of juxtaposition of regions.
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Sims
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Refer to one or several regions owned by one entity for one dedicated purpose (e.g. your Sims may be devoted to Education and made of 2 regions)
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Parcel
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A division inside a Region which can be sold/given to a Resident (minimum size is 16 square meters with the OpenSim simulator). People without server to host regions can rent (sometimes for free) parcels on Public grids.
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Grid
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The grid (1000 x 1000 in OpenSim) gathers the regions to enable navigation across the metavers. Regions connected or hosted on the grid server are located at a XY position on the Grid. The server (Public/Private) which run the grid is referred as the Grid server.
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HyperGrid
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Hypergrid allows navigation between grids running under OpenSim and supports seamless agent (avatars and inventory) transfers among those OpenSim grids. The hypergrid is effectively supporting the emergence of a Web of virtual worlds.
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Plaza
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Refer to a group of regions. Plazas help to organize the large metaverses. When growing, Public grids open new plazas and allocate a range of XY locations for each. New Sims are welcomed to join the newly opened plazas.
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Visitors
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Any one with an account traveling over the metavers but not the owner of a parcel or region
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Residents
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Any one who own a parcel or run a region. Residents who run a region may take the "God" status over the region.
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Q-Sims
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Quick-Sims - a package develop by AdNovea to ease the installation of the OpenSim simulator and associated software on SOHO servers.
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Prims
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Prims are basic shapes (cubes, spheres, torus, etc.) which can be modified thanks to a set of parameters (size, position, texture, scripts) and assembled to build complex objects. Prims are stored in your regions into the database on your NAS.
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Avatar
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This is your virtual representation. It can be customized and characteristics are stored into your inventory.
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Inventory
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The inventory gathers all objects copied from a region (freebies) or downloaded such as textures, sounds, etc. Your inventory can be organized through a tree folder structure. It is stored on the Grid server (the remote server if you are link to a Public grid or your NAS if you run a Private grid). While teleporting, it can be fully or partially accessible to manage security and rights issues. Therefore, you avatar customization and inventory may be incomplete.
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Freebies
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This is what you will be seeking for as a beginner to speed up your integration into Public grids. Inheritance of the open source spirit, the Freebies are objects build by residents and given for free. There is an habit in metavers to give something to someone you meet the first time or to leave freebies in you region.
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Q-Sims demonstrator
<img src="/mediawiki/images/8/85/Q-Sims_WebSims.jpg" _fck_mw_filename="Q-Sims WebSims.jpg" _fck_mw_location="center" width="300" _fck_mw_origimgwidth="1280" _fck_mw_origimgheight="998" _fck_mw_type="thumb" alt="Q-Sims WebSims.jpg" title="Q-Sims WebSims.jpg" class="fck_mw_frame fck_mw_center" style="vertical-align:middle;" />
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In order to port Q-Sims (OpenSim the simulator, QS-Manager the OpenSimWI fork, Mono the .NET FrameWork and FreeSwitch the VoIP-SIP engine) we have built a first demonstrator. Here is below a snapshot of our first metavers demonstrator where we have tested all the available features. Our demonstrator was made of 5 regions (our Sims). Each regions was 256 x 256 meters. There was about 2000 prims in total. It was run as a Private metavers using Q-Sims FULL Edition on a QNAP TS-639 NAS server (1.6GHz/1MB).
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Requirements
This section provides information about the Q-Sims requirements. Data are still under evaluation. The table below sums-up the QNAP NAS capabilities to help you in your Sims dimensioning.
Client side
Q-Sims runs the OpenSim simulator. To access the Q-Sims metavers, the viewer on the client side has the same requirements as any recent MMOGs (Massively Multiplayer Online Game).
In order to get a good texture rendition and movement fluidity, you shall run the viewer:
- on a powerful PC (e.g. double core 1.6GHz/2GB RAM)
- with a high-performance graphic card (e.g. ATI Radeon 256 MB).
Read <a href="Q-Sims%20-%20Viewers%20setup">The Viewer</a> section for additional information about graphic cards.
NOTE: I can run the viewer on a Sony ultra-portable (Dual core 1GHz/2GB RAM) running Vista Business with Intel 945GM graphic card but with low graphics performances.
Server side
The data below are still under evaluation and the table gives a rough order of magnitude to help you to dimension your Sims (metavers).
<img src="/mediawiki/images/5/54/Information.png" _fck_mw_filename="Information.png" _fck_mw_origimgwidth="48" _fck_mw_origimgheight="48" alt="RTENOTITLE" title="RTENOTITLE" style="vertical-align:middle;" />
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IMPORTANT: while running Q-Sims, Mono will require much of the server resources and up to 100% of the CPU that may slightly slow down other applications.
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</center>
</p>
<p>
</blockquote>
Which implementation to choose?
Specifications for QNAP SOHO servers (under evaluation)
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TS-119
TS-219
TS-219 P
(ARM not supported [1])</span></small>
</th>
| TS-x39 Pro SS-x39 Pro TS-509 Pro [5]
</th>
| TS-809 Pro TS-809U RP SS-839Pro TS-x59 Pro [5]
</th></tr>
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Maximum regions [2] (Sims)
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1 @ 50%
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1
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2
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Region size (m²)
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256 x 256
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256 x 256
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256 x 256
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Grid size (max number of regions)
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1000 x 1000
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1000 x 1000
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1000 x 1000
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Max. number of prims per region [3]
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15,000
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15,000
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15,000
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Max. simultaneous visitors per regions [4]
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~20
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~20
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~20
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In other to experiment the metaverses, you may decide to:
- rent a parcel in someone else region of the public grid
- have your own Sims (made of one or more regions) running on your NAS server.
Your Sims can be a Private Sims (like an Intranet/Extranet today) or connected to a Public grid to become part of a larger metavers. Here below we list the differences between the two implementations.
I WANT TO
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manage my Private Sims on my QNAP
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join a Public Grid to run my Sims
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QPKG/scripts to install
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Q-Sims Edition
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Q-Sims FULL Edition recommended
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Q-Sims LITE Edition recommended FULL Edition for advanced management
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Mono QPKG
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required
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required
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Freeswitch QPKG (to enable Voice chat)
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optional
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optional (requires manual installation with LITE edition)
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IPKG-Optware QPKG
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required (for screen virtual shells and mysql backup)
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required (for screen virtual shells)
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QNAP NAS directory xxx stands for HD0 or MD0 (RAID)
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/share/xxx_DATA/.qpkg/QSims
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/share/xxx_DATA/.qpkg/QSims_lite
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Storage locations
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|
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Sims (regions) is hosted
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on your NAS
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on your NAS
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Assets (inventory) are stored
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on your NAS
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on the Public Grid
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Visitors' accesses
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|
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Users registration is managed by
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QS-Manager web interface (Q-Sims FULL Edition)
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The Public Grid
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You avatar can access foreign regions
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ONLY if you have an account but with the default avatar appearance
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YES with all the inventory in any regions managed by the Public Grid
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I can transfert my Inventory to other regions
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ONLY in locally hosted regions
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In any regions managed by the Public Grid
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Who is able to access to your Sims?
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Visitors registered on Q-Sims
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Any visitors registered on the Public Grid
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Hypergrid teleportation
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Not supported
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Some Public grids offer teleportation to other Public grids
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Sims' Servers
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|
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OpenSim server
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run on your NAS
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run on your NAS
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UGAIM servers (Users, Grid, Assets, Inventory, Messaging)
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run on your NAS
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run on the Public Grid
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Administration interface
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QS-Manager web interface based on OpenSimWI from Redux
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QSM Lite web interface (LITE Edition) QS-Manager web interface (FULL Edition)
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Database management
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|
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Database type allowed
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SQLite, MySQL
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SQLite (LITE edition) SQLite, MySQL (FULL edition)
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QS-Manager web interface 'Q-Sims FULL Edition'
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Manage MySQL database only (regions and UGAIM)
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Manage MySQL database only (your regions only)
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Regions Backup
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SQLite and MySQL daily backup
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SQLite daily backup (LITE edition) SQLite and MySQL daily backup (your regions only)
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Inventory (UGAIM) backup
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SQLite and MySQL daily backup
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No
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Reliability
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|
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OpenSim version changes
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is under your control
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is decided by the Public Grid. If you do not change your Sims may become unaccessible
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OpenSim server crash
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is handle by Q-Sims and restarted within 5 minutes
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is handle by Q-Sims and restarted within 5 minutes
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UGAIM server crash
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is handle by Q-Sims and restarted within 5 minutes
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is handle by the Public Grid
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Sims Backup
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is under you complete responsibility
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regions are under your responsibility, inventory under the Public Grid????
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<img src="/mediawiki/images/5/5f/Public-Grid-schematic.jpg" _fck_mw_filename="Public-Grid-schematic.jpg" _fck_mw_location="center" width="500" _fck_mw_origimgwidth="800" _fck_mw_origimgheight="600" _fck_mw_type="thumb" alt="Public-Grid-schematic.jpg" title="Public-Grid-schematic.jpg" class="fck_mw_frame fck_mw_center" style="vertical-align:middle;" />
IMPORTANT: Security
Protection against vandalism
Metaverses are opened spaces and give a very high level of flexibility to residents and visitors. Unfortunately, it turns out that some visitors are ill-intentioned and can seriously damage your metavers. You better protect your work and restrict user's permissions. read the <a href="Q-Sims%20-%20Installation">Protect your Sims (Security)</a> section
Protection against system crashes
All these development including the OpenSim simulator are currently at ALPHA stage (to be used as sandbox or demonstrator) Therefore, you must consider the security breaches, bugs and crashes as part of the very valuable ongoing development.
<img src="/mediawiki/images/c/c0/Exclamation.png" _fck_mw_filename="Exclamation.png" _fck_mw_origimgwidth="48" _fck_mw_origimgheight="48" alt="RTENOTITLE" title="RTENOTITLE" style="vertical-align:middle;" />
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REMINDER: Q-Sims is a Starter Kit to help you to experiment the leading edge of the future 3D Internet technology.
Do not invest in Q-Sims effort or money if you expect or are liable for return on investment.
Q-Sims and the associated software, despite their very good stability, have not yet reached the level of maturity for production.
We, nor third party software, can be blame or endorse responsibility for any direct or indirect losses.</span>
</td></tr></table>
You have been warned, do not complain or blame us in the future.
You will find <a href="<a href="http://opensimulator.org/wiki/Testing" alt="http://opensimulator.org/wiki/Testing" title="http://opensimulator.org/wiki/Testing">http://opensimulator.org/wiki/Testing</a>" alt="<a href="http://opensimulator.org/wiki/Testing" alt="http://opensimulator.org/wiki/Testing" title="http://opensimulator.org/wiki/Testing">http://opensimulator.org/wiki/Testing</a>" title="<a href="http://opensimulator.org/wiki/Testing" alt="http://opensimulator.org/wiki/Testing" title="http://opensimulator.org/wiki/Testing">http://opensimulator.org/wiki/Testing</a>">here</a> valuable information about the status of OpenSim developments.
</blockquote> </blockquote>
Metaverses and SOHO servers
I have been asked about : The interest of metaverses regarding the SOHO servers business. Q-Sims as "Metavers Starter Kit" helps to implement metaverses on servers to make available numerous Internet services like any Apache or Tomcat applications do it for managing websites, Asterisk does it to support VoIP or Ventrilo to enable Voice chat. I suggest to consider the following to evaluate the interest of metaverses in the future server business.
- If server business has interests in Web servers, VoIP, Chat, Instant Messaging, Mailing, Internet communication and collaborative applications in general, they de facto must share the same interests for metaverses which include all these functionalities.
- Metaverses are hosted and run on servers. Like the websites today, metaverses NEED servers to be hosted.
- Each generation uses the technologies it grows up with. MMOG have now more than 15 years and the "always connected generation" (1990-2010) is about to leave the university. The ACG generation does not consider Internet[1] nor the metaverses as something "new".
- Public, private (locally hosted like Intranet today) and worldwide metaverses have started to develop and are currently implemented on PC/SOHO servers. Despite brought to light in 2007 with the buzz around Second life, the hyper mediatization has made the metaverses to be considered as a "trendy effect" rather than to explore theirs huge potentials.
- Metaverses are multiple media (multimedia) and networking based technologies that eases the implementation of communication/collaborative applications.
[1] Survey run by the Erin research in Canada and Insite in Belgiun in 2007
Which future for the metaverses
Despite metaverses will be overcome for a while with games or assimilated to the 2nd life social network only, they are gaining momentum and start to interest some business applications. Some "niche" applications are already pushing some valuable developments to lead the metaverses to maturity. There are still limitations today that prevents the wide spreading of metaverses but some are already addressed.
Special thanks
I would like to thanks all the people who are directly and indirectly contributing to the OpenSim simulator developments for the great work already achieved. <a href="<a href="http://opensimulator.org" alt="http://opensimulator.org" title="http://opensimulator.org">http://opensimulator.org</a>" alt="<a href="http://opensimulator.org" alt="http://opensimulator.org" title="http://opensimulator.org">http://opensimulator.org</a>" title="<a href="http://opensimulator.org" alt="http://opensimulator.org" title="http://opensimulator.org">http://opensimulator.org</a>"><a href="http://opensimulator.org" alt="http://opensimulator.org" title="http://opensimulator.org">http://opensimulator.org</a></a>
On the OpenSim website you will find:
OpenSim Wikies are very well documented and translated in multiple languages: <a href="<a href="http://opensimulator.org/wiki/OpenSimSpanish" alt="http://opensimulator.org/wiki/OpenSimSpanish" title="http://opensimulator.org/wiki/OpenSimSpanish">http://opensimulator.org/wiki/OpenSimSpanish</a>" alt="<a href="http://opensimulator.org/wiki/OpenSimSpanish" alt="http://opensimulator.org/wiki/OpenSimSpanish" title="http://opensimulator.org/wiki/OpenSimSpanish">http://opensimulator.org/wiki/OpenSimSpanish</a>" title="<a href="http://opensimulator.org/wiki/OpenSimSpanish" alt="http://opensimulator.org/wiki/OpenSimSpanish" title="http://opensimulator.org/wiki/OpenSimSpanish">http://opensimulator.org/wiki/OpenSimSpanish</a>">Spanish</a>, <a href="<a href="http://opensimulator.org/wiki/OpenSimGerman" alt="http://opensimulator.org/wiki/OpenSimGerman" title="http://opensimulator.org/wiki/OpenSimGerman">http://opensimulator.org/wiki/OpenSimGerman</a>" alt="<a href="http://opensimulator.org/wiki/OpenSimGerman" alt="http://opensimulator.org/wiki/OpenSimGerman" title="http://opensimulator.org/wiki/OpenSimGerman">http://opensimulator.org/wiki/OpenSimGerman</a>" title="<a href="http://opensimulator.org/wiki/OpenSimGerman" alt="http://opensimulator.org/wiki/OpenSimGerman" title="http://opensimulator.org/wiki/OpenSimGerman">http://opensimulator.org/wiki/OpenSimGerman</a>">German</a>, <a href="<a href="http://opensimulator.org/wiki/Fr" alt="http://opensimulator.org/wiki/Fr" title="http://opensimulator.org/wiki/Fr">http://opensimulator.org/wiki/Fr</a>" alt="<a href="http://opensimulator.org/wiki/Fr" alt="http://opensimulator.org/wiki/Fr" title="http://opensimulator.org/wiki/Fr">http://opensimulator.org/wiki/Fr</a>" title="<a href="http://opensimulator.org/wiki/Fr" alt="http://opensimulator.org/wiki/Fr" title="http://opensimulator.org/wiki/Fr">http://opensimulator.org/wiki/Fr</a>">Francais</a>, <a href="<a href="http://opensimulator.org/wiki/OpenSimItalian" alt="http://opensimulator.org/wiki/OpenSimItalian" title="http://opensimulator.org/wiki/OpenSimItalian">http://opensimulator.org/wiki/OpenSimItalian</a>" alt="<a href="http://opensimulator.org/wiki/OpenSimItalian" alt="http://opensimulator.org/wiki/OpenSimItalian" title="http://opensimulator.org/wiki/OpenSimItalian">http://opensimulator.org/wiki/OpenSimItalian</a>" title="<a href="http://opensimulator.org/wiki/OpenSimItalian" alt="http://opensimulator.org/wiki/OpenSimItalian" title="http://opensimulator.org/wiki/OpenSimItalian">http://opensimulator.org/wiki/OpenSimItalian</a>">Italian</a>, <a href="<a href="http://opensimulator.org/wiki/PT" alt="http://opensimulator.org/wiki/PT" title="http://opensimulator.org/wiki/PT">http://opensimulator.org/wiki/PT</a>" alt="<a href="http://opensimulator.org/wiki/PT" alt="http://opensimulator.org/wiki/PT" title="http://opensimulator.org/wiki/PT">http://opensimulator.org/wiki/PT</a>" title="<a href="http://opensimulator.org/wiki/PT" alt="http://opensimulator.org/wiki/PT" title="http://opensimulator.org/wiki/PT">http://opensimulator.org/wiki/PT</a>">Português</a>, <a href="<a href="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8" alt="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8" title="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8">http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8</a>" alt="<a href="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8" alt="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8" title="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8">http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8</a>" title="<a href="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8" alt="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8" title="http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8">http://opensimulator.org/wiki/%E3%83%A1%E3%82%A4%E3%83%B3%E3%83%9A%E3%83%BC%E3%82%B8</a>">Japanese</a>
If you need to chat with others users or administrators of OpenSim and/or OSGrid.org, use your IRC at:
Downloads
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